Reflection uses GGX (all credit to LVutner) and Diffuse light uses Lambert model. Fog intensity, Specular reflection intensity, and Specular reflection roughness are fully customizable. NiceGuy Lamps: Add up to 4 point lights with customizable color, brightness, location, optional fog, and optional screen space shadows with customizable soft shadows.Extremely useful for giving more depth to portraits, but keep in mind that, given that it uses the depth buffer to "understand" the scene and lighting correctly, it won't behave exactly like vanilla, in-game light: What they do is basically simulate points of light in the scene, and they light up the scene while also drawing shadows. Maybe it's not right to call these shaders essentials, but I find that, if used right, these shaders can greatly increase a composition. qUINT_deband.fx: Fixes blocky color gradients and breaks up crushed texture detail.Deband is part of the official Reshade shaders the Reshade installer will install for you always. Be sure to grab the one linked since it has an option to adjust the depth of where the shader should act (since most of the time it should be applied only in backgrounds). It happens when there aren't enough tones available to recreate a seamless gradation.
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